Objective
Create a game that Targets low end hardware with
the intent to expand the Core of Lu’scêrian Dogma
with story driven content and
platform specific GFX upgrades
as DLC.
During development, sell/release authored works
based on the ‘Lu’scêrian Dogma’ universe as
“Lu’scêrian Mythos” that are ‘canon’ to
retain and maintain any applicable Copyrights.
Reasonings
DLC?
Additional Staff {Audio}, Artists and Voice Actors
require financial and physical resources to employ
and/or develop. Keep in mind that the base game
should be priced very reasonably. Not to mention
that the full Alpha and early Beta phase will most
likely be an solo effort.
Expanding the base game from some DLC content?
Any future ‘Physical’ assets and ‘Mechanics’ costs
should already be covered by the Base Game
purchase and would positively impact DLC prices
for the end user.
Progress?
- Core Development Phase ~ Alpha Phase
Content Quality – Basic- Planning ~ A1
- Tooling & Architecture ~ A2
- Core Development ~ A3
- Semi-Polished ‘Early Alpha Access’ Release ~ A4
- Content Development Phase ~ Beta Phase
Content Quality – Mildly Expressive- Open World ~ B1
- Adventure Mode ~ B2
- Story Mode ~ B3
- Buffer Phase ~ B4
- Open Beta or more likely still ‘Early Access’ ~B5
- Pre-Release Phase ~ Charlie Phase
Content Quality – Progressive Polishing- Playtesting and Extensive Debugging ~ C1
- Community Polling {Optional} ~ C2
- Final Release Preparation Phase ~ C3
- Version One Release Polish ~ C4
- Release Phase ~ Version One Final
- Pop a cork?
- Aggressive bug patching if needed
{Don’t want this, but yeah know}
- DLC/Porting Phases {Multiple, if Any}
- Use a more traditional development paradigm
- Don’t forget the GFX DLC’s
{May move to Beta as B6} - In House full ports to console, mobile, handheld.
Key: Bold is active. Struck trough is done.
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Subject To Change
Last: 27 December 2025
