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LFTC – Legacy ©

Previously known as:
Legends from the Cuboid

NOTICE

Development for this project is currently Shelved for later.

As my imagination tends to run wild, I over complicate shit, and in all honesty I can either make a super low budget game {that will be d@gsh^t bad} or take this dream that I have had, to it’s limits, with the support of a dedicated and well balanced team of professionals.

Same goes for Lu’scêrian Dogma {Would have been ‘Lucid Dream’ if some one had not beat me to the punch}. Both of these titles are games I wanted to create for as long as i can remember {with some obvious improvements in logic/lore and world building as the years went on}, ever since the good old days of slapping a disk into my PS1 and escaping the clutches of reality in the comfort of one of my parental homes.

Now that I’m nearing 40 years in age, its time to reset my expectations and express what I have learned in a more linear experience, with a realistic development cycle, for a solo developer.

Coming Soon; will be the webpage for ‘LFTC – CSV Stigmata’.
It is a none traditional survival horror, featuring the Protagonist; Judith Victoria Laurier. Set in the ‘Legends from the Cuboids’ Prequal Universe, pre-dating it by 21,107,504 years. {Yes that is ‘Twenty-one million, One-hundred-and-Seven thousand, Five-hundred-and-Four earth years’.
Or; 21Ma {Mega-annas(plural)} plus some change}.

Any way, moving onto a new game engine and a new chapter in my ‘unpublished solo developer’ life. To be changed soon.

Objective

Create a Low to mid poly Grand Fantasy Sci-Fi Tactical
RPG Open World Game targeted at low end PC’s.
Add to this base game Campaigns designed to inform,
challenge and/or entertain end users.

During development, sell/release authored works based
on ‘Legends from the Cuboid’ universe as
“Other legends from the Cuboid” that are ‘canon’ to
retain and maintain any applicable Copyrights as well
as potentially generate additional Capital.

Reasonings

DLC?
Additional Staff {Sound}, Artists and Voice Actors
require financial and physical resources to employ
and/or develop. Keep in mind that the base game
should be priced very reasonably.

Expanding the base game from some DLC content?
Any future ‘Physical’ assets and ‘Mechanics’ costs
should already be covered by the Base Game purchase
and would positively impact DLC prices for the end user.
Not to mention it could make the optional Multiplayer
mode, more obtainable and pragmatic.

Multiplayer?
For non competitive fun with friends?
This is an optional upgrade that may be implemented.
Multiplayer as such is not guaranteed.

Progress?

  1. Core Development Phase ~ Alpha Phase
    • Planning ~ A1
    • Core Development ~ A2
    • Potential Open Alpha Polished Release ~ A3
  2. Content Development Phase ~ Beta Phase
    • Sandbox Mode ~ B1
    • Campaign Mode ~ B2
    • Buffer Phase ~ B3
    • Open Beta or more likely Early Access ~B4
  3. Release Phase ~ Charlie Phase
    • Playtesting and Extensive Debugging ~ C1
    • Community Polling ~ C2
    • Final Release Preparation Phase ~ C3
    • Version One Release. ~ C4
  4. DLC Phases {Multiple, if Any}
    • Use a more traditional development paradigm.

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Subject To Change
Last: 24 May 2026

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Bronze Heirloom™

Digital Game and Digital Story Publications

– Content Warning: PG16 –

©2017-2026 Bruce J Boyd –
All Rights Reserved – Legal Notice

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